Saturday, 27 November 2010

What A Game Is

'Play' and 'game'. In English there is some difference between the two words although some variants of the same word. Play is a wide activity, only part of which is made up of games. Games can be seen as containing Play. It is a crucial component but a 'subset' of games.

Game History (David Partlett)
There are Formal and Informal games. Formal games have two components: Ends and Means.

Ends is the Objective. Means is the Rules.

John Huizinga
Play as:
-Outside Ordinary life.
-Not serious.
-Utterly absorbing.
-Not associated with material gain.
-Creates social groups that separates themselves from the outside world.

Roger Cailois
Play as:
-Free - Not obligatory.
-Separate - Limits of own time and space.
-Uncertain - Course or not determined by the player.
-Make-Believe - Accompanied by awareness of second reality.
-Unproductive - Creates neither goods or wealth.
-Governed by rules - Conventions that suspend ordinary law.

Bernard Suits
-Activity
-Voluntary
-Specific state of affairs
-Rules
-Inefficiency - The Lusory Attitude.
-Acceptance of rules.

The Lusory Attitude
A psychological attitude required of a player entering into a play of a game. To adopt a lusory attitude is to accept the arbitrary rules of a game in order to facilitate the resulting experience of play

Chris Crawford
-Representation - Closed formal system that represents subset of reality.
-Interaction - Cause and effect. Allows the audience to generate causes and observe effects.
-Conflict - Arises naturally from interaction. Pursuit of goal creates obstacles to stop easy achievement.
-Safety -Conflict implies danger. Provides psychological conflict whilst excluding physical realisations.

Greg Costikyan
-Art - Games as culture.
-Decision making players - Game requires active participation.
-Resource management - Player decisions hinge on manipulating resources.
-Game tokens - The means by which the players enact their decisions.
-Goals - A game has an objective.

Elliot Avedon & Brian Sutton
-Exercise of control systems - Games require some form of physical or intellectual activity.
- Voluntary - Freely entered.
- Contest between powers -Embodies conflict.

K.Salen & E. Zimmerman
-System - Formal, Experiential or cultural
-Players - Something one or more participants play.
-Artificial - Maintain a boundary from "Real-life".
-Conflict - Contest of powers
-Rules - Crucial part.


[1] Edward Castronova, Synthetic Worlds: The Business and Culture of Online Games (Chicago, The University of Chicago Press, 2005), 147.
[2] ibid

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