SYSTEM - A group of interacting, interrelated, or independent elements forming a complete whole.
Framing systems:
-Formal system - a formal system of rules.
-Experiential system - Either opened or closed.
Chess as a Formal System
Objects - Pieces on a board and board itself.
Attributes - Characteristics given to objects.
Experiential System
Objects - Players themselves.
Attributes - The pieces each player controls and the current state of the game.
Cultural System
Objects - The game itself in its broadest cultural sense.
Attributes - Designed elements of the game and by whom was the game made and used.
GTAIV as a Formal System
Objects - Digital assets eg: Avatars.
Attributes - Ways of acting/moving allowed by sets of rules.
Experiential system
Objects - The player.
Attributes - The character avatar as the players attributes. The current game state.
Cultural system
Objects - The whole game of GTA IV and its location within wider culture.
Attributes - Designed elements of the game, who made them? Why? How?
Uses of framing games as systems
-Focussing on specific framings can be useful when attempting to conduct critique.
Jesper Juul's Definition Half-Real (2005)
Rules - Rules based system
Variable, quantifiable outcome.
Jesper Juul's + K. Salen, Zimmerman.
Similarities.
Rule based system.
-Player effort, Player participation.
-Quantifiable outcome.
Differences.
No mention of conflict.
Conclusions
-There is a long history of attempts to define 'play' and 'games' and separates
them.
-Definitions are constantly being renegotiated but provide framework.
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